This is the home of CVW-2.

  Welcome to the revised and updated website of CVW-2.ORG.  A VIRTUAL Military Aviation Group.

      You will immediately notice this is not a "flash/bang" type of website, nor is this the "fancy paintjobs" and "glitter dispenser" kind of flight group. Regarding pretty flash and fancy graphics, we will more effectively model the Marines, rather than the Air Force. The Marines' equipment is kind of plain, rather worn, and certainly not "polished", but is completely functional and efficient. Totally unlike the Air Force, who wear fancy scarves, shine their boots, and press their flight suits.  This wing is for those who seek to operate the "big grey jet", without trailing smoke plumes and glitter through the air.

     Unlike most of the other organizations in this arena, CVW-2 is "All about Planes and Pilots, NOT about Policies and Procedures".  As a long-time hater of absurd paperwork, I can personally assure you that "administrivia" will be kept to the absolute minimum. Wherever possible, automated facilities will be used in flight planning, monitoring, recording, and evaluation. We automate any, and all phases of the administrative process (Pilot's flight Scheduling and Reporting, Greenie Board, etc.).

    Look at the following information and, if you think this is "your kind of place with your kind of people", feel free to drop a note in the Contact CVW-2 tab, or register as indicated above.   Any questions you may have may be addressed via email to info (at) cvw-2.org.

 Why is CVW-2? 

After many years of participating and observing the administration and operation of more "Virtual Airlines" than you can believe, I decided to create something a little different from the usual VA. This organization is an amalgam of the best points observed in the numerous others operating in the FSX/P3D arena. It is created to capture the best characteristics, while eliminating the weaknesses, of the others. 

                                                             Who is CVW-2? 

1.  We are a group of flight simulator and real-world pilots who enjoy operating in that very small segment of FSX/P3D which supports Naval Aviation (i.e. Aircraft Carrier operations, Air to Air Refueling, close formation flight, and all phases of air combat).

2.  We are reasonably mature individuals, who possess a better-than-average understanding of flight concepts and principles.

3.  We have all made a significant expenditure of money, time, and effort to develop and maintain our individual computing capabilities.

4.  We seek to operate in a peer group setting which will be conducive to further development and refinement of our piloting skills.  

5.  We are not here to impress each other with our superior knowledge, tactics, or technique.

6.  While other airframes are present in the structure and operations of CVW-2, this is PRIMARILY A VRS SUPERBUG oriented organization. Other pilots are welcome to participate utilizing the representative aircraft of their squadrons, but the main focus and efforts of the wing will be directed towards maximizing the utilization of the VRS F/A-18 Superbug, and all subsequent modifications, additions, and iterations, including the TAC-PACK, and FSXatWAR.

What does CVW-2 "do"?

1.  We follow, as closely as possible within the confines of the FSX/P3D environment, the operational doctrines and procedures of our real-world counterparts. We regularly perform Carrier operations, AAR flights,  training sorties and worldwide deployments of all types.

2.  Deployments are planned and executed which reflect the current and past operations of CVW-2, making extensive use of the full capabilities of the aircraft we fly.

3.  We communicate via the radios in the aircraft when we're flying, not by TeamSpeak, which we use as a replacement for either a PA system for briefings, or a chat room for BS sessions. In-session radio communications on JoinFS will be by use of SIMCOM X.

4.   TACView logs are the definitive standard of performance recording, and vLSO will record/grade all carrier operations.

5.  We assume you come to the wing qualified to fly your aircraft. This means you should be able to operate the airplane without having to pause every couple of minutes to read the manual. In the case of the Superbug, you should be able to fly the "tutorial flight". In the wing, we're here to improve technique, not learn the basic flight maneuvers. That's the function of VFA-106 and VFA-122 in the case of the F/A-18, and they're not here.

6.  Wherever possible, we utilize the latest, most detailed scenery of the fields from which we operate. While not required for each person, you should have the applicable “AFCAD” installed, as starting locations, and destination parking spots will be based on a standard field configuration

7.  When flying in multi-player environment (using JoinFS), weather will be “real-world” whenever possible, and your simulation date/time should refect real-world offset from UTC. A given sortie is one thing at 12 noon on a perfectly clear day, and something totally different at 3am in the midst of freezing rain and sleet.

8.  Targets are developed using FSX@War/CCP and will be placed as close as possible to real-world available documentation. JTAC’s will be provided on occasion using CCP functionality and laser codes.  When flying in the MP session, the Targets, convoys, ships, planes, tankers, and JTAC’s will be placed from the server/host of the session.  This will reduce the work-load on the pilot flying the sortie, since everybody will see the same stuff.  When flying SP, the packages for given flights will be made available for distribution, with the sortie packet.

What doesn't CVW-2 "do"?

1. We don't provide basic flight school instruction (T-6A's, and T-45's are for somewhere other than CVW-2).

2. We don't qualify and certify pilots for multiple airplanes in the wing.  You pick an airframe and fly that one while you're here. While we may occasionally fly a Texan-II or a T-45, if combat ops with the P-51 or F-4 are your "thing", this isn't the place.

3. We don't "beam ourselves by magic to areas of operations?  Squadrons fly wherever we go. That's how you perfect formation flight, AAR, comm’s, cross-country navigation, etc. The only exceptions to this rule are when we operate jointly with another organization on their servers.

4. We don't use pause, slew, reset, ARRCAB refuel, tags on, LittleNavMap or Plan-G "GOD-mode Radar View ", or any of the other myriad of "cheats" within FSX/P3D. 

5. We don't operate to different standards of performance based on your rank and/or seniority. The CAG, and all the other senior staff, does the same qua’ls at the same currency intervals to the same standard as the newest "nugget".

6. We don't do operations based on a briefing that goes "Follow me, if you can"  or "Don't let me shoot you down". You get objectives, criteria, tasks, methods, along with a post-flight debrief that DOESN'T include "I'm great and really showed you guys up".

7. We don't do DCS, BMS, LOMAC, Janes, Falcon-4, or any other simulator platform.

8. We don't do combat addon's or "weapons packs", other than the Tack Pack from VRS, and FSXatWar.

9. We DON'T EVER compare our unit to, denigrate, or bad-mouth any other group. That type of behavior is for the kids, of whatever age, who populate those groups. We fly our stuff to the best of our abilities, and let the others do whatever it is they do to the best of theirs.

If your purpose in joining this organization is solely to fly around fast and shoot people and blow things up, this is probably not the best place for you to be. Thanks for reading this far and good luck in your future flight simulation endeavors. We wish you all the best. 

Software Environment

This list is a work in progress and other packages will be added as events require. So long as your environment can support and operate the following, you won’t have any trouble with our operations.


Like anything else in life, you get what you pay for. That is true of this group. Our requirements, as so far as purchasing things is concerned, are minimal but inflexible. To fly with us, you must have legally obtained copies of the following software:


Basic Simulation Platform;
1. Microsoft Flight Simulator X, at a minimum level of Acceleration, Gold preferred, maintenance at current levels of  support, or
FSX/SE, configured as above, or
Prepar3d – Version 2, 3, or 4.
2Team Speak 3 (for operational briefings)
. Plan-G, or LittleNavMap (for flight planning)
4. Javier Fernandez’ AI Carriers
5. JoinFS at the prescribed current maintenance level (Inter-platform Multi-Player service)
6.If you are planning to fly in either an F/A-18E or F/A-18F Superbug squadron, you must have a registered copy of the VRS Superbug. VFA-2 will fly the "E" model bug until the 2-seater is released. As for the "Legacy" Hornets, numerous freeware options are available, including KBT, CaptSim, Sludge, default FSX bird. Just so what you're flying is visible to the rest of us, and can support TAC PACK
7.The SH-60 helicopter is available from Aerosoft as the Seahawk/Jayhawk.
8.All participants will fly the same basic scenery packages. It doesn't matter to us whether you have Ultimate Terrain, FS-Genesis, or any other Mesh. You will be issued scenery packages for CVW-2 Base Scenery, as well as special packages for operations.  Just ensure you have the CVW-2 stuff at the top of the food-chain in your addon scenery priority list.
9. Scenery is built using MCDMil scenery objects, as well as Airport Design Editor and AFX afcad software. In the case of the MCDMil stuff, you are required to have the object libraries installed, or the buildings, aircraft, people, etc will appear black.
10. vLSO software, available from the FSDreamTeam.com forums, records and evaluates all carrier/FCLP landings.
11.VRS Tack Pack software as available for your airframe via the SDK (Software Development Kit.
12. FSX@War and Carrier-Convoy-Planner at current release levels 
. SimCOMM X Voice Communication software


Personal Requirements

1.Be at least 18 years of age at the time your application is submitted

2.Possess a functioning Joystick, capable of throttle-control.

3.Possess a functioning headset, controlled by a push-to-talk.

4.Possess a computer hardware setup capable of supporting the aircraft and scenery we fly.

5.Maintain an active presence in CVW-2. If you wish to fly in other VA's, that's fine with us. By Active Presence, it is intended that you participate in most of the group's scheduled operations. These will be posted on the Forums in a separate section for "Non-Optional Flight Activity", and you should check that area on a regular basis.

With regard to currency requirements, If your schedule precludes you flying online with the group, submit TacView files and/or vLSO logs documenting you have met the requirements. Flights are also logged automatically via the CVW-2 Flight Operations software using kACARS. 

Most operations will be published in the form of FSX/P3D "Sortie Packages" which can be loaded on your machine and flown individually. If you so desire, you may "fly" the sortie as a 'single ship' and submit an TacView file of Flight Log to document the flight.


I know many of these requirements seem severe, but that's the way it is.  If you don't like it, then go start your own group, and then you can listen to all the whining and complaining yourself, because absolutely everybody else can run the place better than you. Trust me, I've been told this information many times before.

Regarding the minimal age requirement, this is not the place for the 12-year old "ace of the base". This is a group of adults who enjoy getting together after the children are doing their homework or have gone to bed.


The hardware and system requirements are born of frustration with folks who are trying to run the superbug on a 6-year old laptop running Windows XP, with a desk mike hooked up voice-activated and a radio blasting some absurd noise in the background, while trying to fly the superbug with a mouse and their keyboard.


There are many places where you can go to learn to fly on FSX/P3D. This isn't one of them. It is extremely frustrating to spend considerable time, building scenery and planning a sortie, only to have somebody pipe up in the briefing with a question like "what's a VOR?", or a TACAN, or a waypoint.


This is not Bill and Ted's excellent basic flight school. We are a group of experienced pilots who seek to develop our skills and abilities in a challenging environment. It is not a place to "learn how to fly". There are more than enough folks who purport themselves to be "flight instructors" out there.


By the way, anyone found to have been fraudulent in any of their statements on the application, or to be guilty of conduct which reflects negatively on CVW-2 will be summarily dismissed. No questions. No appeals, ZILCH, ZERO, NADA.


If you think this is someplace you'd like to hang your hat, then fill out an application. If not, so be it, and enjoy your life.


Updated 10 June, 2018

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